So we're coming very close to a style that we all agree upon.
The buildings will be less stylised and more uniform, with the textures for them being either painterly or slightly grimy.
Next step is to apply this style to Finlay's 3D buildings and objects and engage in some lighting and rendering malarkey with Kieran.
The concept piece above is using one of my more recent sketches (hence why it isn't as stylised as the others). I think that the painted white and blue lashings of sky is pretty much bang on to what we all envisioned.