Saturday, 28 May 2011

New texture for 'Ticked Off'.

Things have been a bit quiet on the 4th Year project of late. With Kieran, Finlay and myself all helping out on 4th Year Degree films over the last month, our own project (unintentionally) took a back seat.

Returning to it with fresh eyes allowed us to re-write some of the script and re-think and flesh out more character designs, character background and story changes.

With so many alterations and additions, the overall 'style' began to meander once more. This has given myself a chance to yet again try out a different but similar style.
We were wanting to keep the stylisation of Samurai Jack, Giorgio De Cherico and the Lucas Arts games, but really add a Team Fortress style painterly texture. From the offset, we never wanted 'defined' textures to represent out models; instead gravitating more towards an art style than a construction style.

An afternoon of trial, error and coffee lead me to this finished piece. I see it as a combination of all our ideas from back in January. Hopefully this encompasses all the traits we've been looking for but not looking too chirpy or cartoony nor too grim or graphic novelesque. I've also built and UV'd a simple3D table to stick this texture onto. The boy Finnigan and myself will be testing out lighting, etc on the said table this weekend.

Stay tuned.



  1. Team Fortress looks like a good road to go down for your character design. Maybe have a look at the characters in Brink. There uber detailed but have a similar style about them, might spark an idea who knows! :)

  2. The problem with the brink characters, aptly put by 0punctuation, is that their silhouettes aren't as strong as the TF2 characters.

  3. Well there's a ton of characters from brink who all have different characteristics...they have a similar style and it doesn't hurt to look through a number of avenues when it comes to researching. :)