Wednesday, 8 February 2012

Brain Damage quick lighting/colour test



I set up a simple lighting rig earlier so we could begin to play with the overall tone and feel. Lauren wants to set the animation at dusk, so we'll be playing with a lot of pinks and oranges. We want to retain a graphic novel feel without making the lighting and cameras overly realistic.

The tower is still to be textured, the planes dropped in and the airport tinkered with a touch more. Just an early test, but hopefully it'll put us in the right direction.

Mark

Saturday, 31 December 2011

'Get to zeee chaaaappa!!!'






, once bellowed a famous mayor.

Here is the finished helicopter paint job for Lauren Knight's 4th Year film, Brain Damage. The model was built by Finlay Pearson. I'm planning on adding a bump map to sink in some of the cracks, and the final lighting will more than likely be flat to ensure the 3D fits with Lauren's art style. I'll also comp it into a scene to give an idea of how it may fit in the final film.

Mark

Tuesday, 8 November 2011

Sunset Squad Artwork & Flyboy Ident

Sorry for the severe lack of updates. My whole summer was spent slaving and slavering over my 7,000 word on sexual perversions. Thankfully I exited summer and entered 4th Year unscathed and in one piece.

Speaking of 4th Year - our project, 'Ticked Off' is taking up all of our time at the moment. I'll find some time to upload textured models to our group blog this weekend.

In the meantime here's 2 recent pieces of work I've completed: Sunset Squad artwork for their new 7", and an IDent for Flyboy.





Untitled from Mark Grossi on Vimeo.

Mark

Thursday, 30 June 2011

'Monsters under the bed' credit sequence

This is the credit sequence I made for John Fairfield's excellent (very) short film, 'Monsters under the bed'.

I had to drop the quality as the final file was the size of a Soviet housing block.

'Monsters under the bed' credit sequence from Mark Grossi on Vimeo.

Mark

Saturday, 25 June 2011

E4 esting entry!

Tom Paxton and myself collaborated on this wee entry for the E4 esting competition. I handled the animation and he mashed up the sounds.

Wednesday, 1 June 2011

Layout concept idea

I was met with a considerably less than auspicious start to the day as the washing machine decided to shrink my already tight jeans to the blood flow stopping tightness of bulldog wedging its head in a stair gate. They are now property of Lynne.

On a more fortuitous note, a day of reclusive behaviour allowed me to work on Finlay's ambient occluded (is that even a term?) test room.

Its by no means finished just yet, but it gives an indication of what the room COULD look like when textured in this manner. Of course, we'd have proper light sources, different structures and paraphernalia lying around.

I'll continue this tomorrow and post a new version in good time.

Any feedback, comments, or jeans donations would be appreciated.

Mark

Saturday, 28 May 2011

New texture for 'Ticked Off'.

Things have been a bit quiet on the 4th Year project of late. With Kieran, Finlay and myself all helping out on 4th Year Degree films over the last month, our own project (unintentionally) took a back seat.

Returning to it with fresh eyes allowed us to re-write some of the script and re-think and flesh out more character designs, character background and story changes.

With so many alterations and additions, the overall 'style' began to meander once more. This has given myself a chance to yet again try out a different but similar style.
We were wanting to keep the stylisation of Samurai Jack, Giorgio De Cherico and the Lucas Arts games, but really add a Team Fortress style painterly texture. From the offset, we never wanted 'defined' textures to represent out models; instead gravitating more towards an art style than a construction style.

An afternoon of trial, error and coffee lead me to this finished piece. I see it as a combination of all our ideas from back in January. Hopefully this encompasses all the traits we've been looking for but not looking too chirpy or cartoony nor too grim or graphic novelesque. I've also built and UV'd a simple3D table to stick this texture onto. The boy Finnigan and myself will be testing out lighting, etc on the said table this weekend.


Stay tuned.




Mark